Realtime

VFX

Tectnical Art Reel

3D Pipeline Showcase

This reel highlights my expertise across the entire 3D pipeline, showcasing a range of skills from modeling, texturing, and look development to lighting, rendering, and blueprint scripting. You’ll find a seamless blend of technical precision and artistic execution, demonstrating my ability to create high-quality assets and immersive real-time experiences.

Key Pipeline Skills:

  • Modeling & Sculpting – Hard surface & organic asset creation.
  • Texturing & Shading – PBR workflows for realism and stylized looks.
  • Look Development – Material creation, lighting setups, and final polish.
  • Rendering & Optimization – Real-time & pre-rendered solutions for games, cinematics, and XR.
  • Blueprint Scripting – Interactive systems and logic within Unreal Engine.

 

Bringing ideas to life with a balance of technical expertise and creative vision.

CLOUDBORN

Is a fantasy RPG combined with strategic turn-based combat, with NPC’s brought to life using advanced AI technology. My role was a technical artist, with tasks and responsibilities that included creating combat and environment VFX, profile optimization, Lighting & post-process, environment art & cinematics 

Late Night Girl

In this example, I took raw data and transformed a point cloud into abstract viewing content. I thrive on the challenge of crafting visual pieces that float on the cusp of representation, merging the worlds of analytical precision and creative expression. 
The workflow consisted of creating a .glb in an external software such as Polycam. The .glb contains all image textures needed. Continuing in Blender to animate the camera loop and abstract explosion implemented through geometry nodes. After rendering out the loop, I imported the footage into Premiere Pro for post-editing with sound and speed-ramps.

HIROSHIMA SCREAMER

Hiroshima Screamer is a work in progress, a personal cinematic project I have produced using UE5, Blender, Substance Painter, Photoshop, Premier Pro, After Effects.