Realtime
VFX

Tectnical Art Reel
3D Pipeline Showcase
This reel highlights my expertise across the entire 3D pipeline, showcasing a range of skills from modeling, texturing, and look development to lighting, rendering, and blueprint scripting. You’ll find a seamless blend of technical precision and artistic execution, demonstrating my ability to create high-quality assets and immersive real-time experiences.
Key Pipeline Skills:
- Modeling & Sculpting – Hard surface & organic asset creation.
- Texturing & Shading – PBR workflows for realism and stylized looks.
- Look Development – Material creation, lighting setups, and final polish.
- Rendering & Optimization – Real-time & pre-rendered solutions for games, cinematics, and XR.
- Blueprint Scripting – Interactive systems and logic within Unreal Engine.
Bringing ideas to life with a balance of technical expertise and creative vision.

CLOUDBORN
Is a fantasy RPG combined with strategic turn-based combat, with NPC’s brought to life using advanced AI technology. My role was a technical artist, with tasks and responsibilities that included creating combat and environment VFX, profile optimization, Lighting & post-process, environment art & cinematics

Late Night Girl

HIROSHIMA SCREAMER
Hiroshima Screamer is a work in progress, a personal cinematic project I have produced using UE5, Blender, Substance Painter, Photoshop, Premier Pro, After Effects.