Cinematics

I’ve always been intrigued by the power of film, and how they evoke emotions, which inspired me to learn the ins and outs of camera operation, capture footage, and craft emotional journeys through sound and vision in post-production. With today’s software and technology, creating stunning media doesn’t require expensive lenses or cameras. Virtual 3D software has democratized media creation, making it a dream come true for artist.

Hiroshima Screamer

A Short CGI Film, a work in progress, a personal cinematic project I have produced, using UE5, Blender, Substance Painter, Photoshop, Premier Pro and After Effects.  

Cloudborn Trailer

Cloudborn Trailer. Tasks included capturing in-engine combat, and the creation, and capture of the entire last scene.

3D model Showcase

Showcase reel for soft surface model created in Zbrush, textured in Substance, captured in UE5, post edit in Premiere Pro

Point Cloud Loop

A personal project that started with a .glb file exported from Polycam, then animated via geometry nodes in Blender, where I also added the VFX and lighting, and finally rendered out with some post work in After Effects.